Path generation for isometric cave environments
A downloadable game for Windows
Use:
Download PlaytestV1 zip file.
Navigate to HonorsTesting application and run.
Controls:
- WASD moves player
- "P" pauses game, allowing you to return to menu.
- Mouse controls UI, Left-Click to confirm selected button.
Goal:
Reach the exit tile: 
Within each layout, there will be a lift tile that will transport the player to the next layer of the map (indicating the half-way point):

Uses 4 main techniques to generate paths within a hex grid to generate a map layout resembling a stylized cave environment.
Menu holds layout options available to the player, with a brief description on the algorithm technique in use.
Surveys are now closed, thanks to all who participated and submitted responses.
Tested Minimum specs (screen tearing prevalent):
Windows 11
Intel Core i5-8500t & 2.10Ghz
8GB Memory
Intel UHD Graphics 630 (integrated)
Tested Recommended specs:
Windows 11
AMD Ryzen 7 7434HS
16GB Memory
Nividia GeForce RTX 4060 Laptop GPU
| Status | Prototype |
| Platforms | Windows |
| Author | AliClarkDev |
| Made with | Unreal Engine |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |




